| Name | entity damaged by entity | 
| Event Lines |  <entity> damaged by <entity> <entity> damaged (by <cause>) <entity> damages <entity> | 
| Triggers | when an entity is damaged. | 
| Example |  | 
| Example |  | 
| Example |  | 
| Example |  | 
| Has Player | when the damager or damaged entity is a player. Cannot be both. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link. | 
| Has NPC | when the damager or damaged entity is an NPC. Cannot be both. | 
| Switches | with:<item> to only process the event when the item used to cause damage (in the damager's hand) is a specified item. type:<entity> to only run if the entity damaged matches the entity input. block:<block-matcher> to only run if the damage came from a block that matches the given material or location matcher. | 
| Contexts | <context.entity>returns the EntityTag that was damaged.<context.damager>returns the EntityTag damaging the other entity, if any.<context.damager_block>returns the LocationTag of a block that damaged the entity, if any.<context.cause>returns an ElementTag of reason the entity was damaged - see damage cause for causes.<context.damage>returns an ElementTag(Decimal) of the amount of damage dealt.<context.final_damage>returns an ElementTag(Decimal) of the amount of damage dealt, after armor is calculated.<context.projectile>returns a EntityTag of the projectile, if one caused the event.<context.damage_type_map>returns a MapTag the damage dealt by a specific damage type with keys: BASE, HARD_HAT, BLOCKING, ARMOR, RESISTANCE, MAGIC, ABSORPTION.<context.was_critical>returns 'true' if the damage was a critical hit. (Warning: this value is calculated and not guaranteed to be correct if the event is altered). | 
| Determine | ElementTag(Decimal) to set the amount of damage the entity receives. "CLEAR_MODIFIERS" to zero out all damage modifiers other than "BASE", effectively making damage == final_damage. | 
| Cancellable | True - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false' | 
| Has Location | True - This adds the switches 'in:<area>', 'location_flagged:<flag>', ... | 
| Group | Entity | 
| Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/entity/EntityDamagedScriptEvent.java#L35 |